ENERGY {{ title.energy }}
{{ title.regen }}
{{ title.bank }}
TODAY'S CONTRACTSBOARD ›
{{ c.planet }} · {{ c.ask }}{{ c.time }}
OUT OF ENERGY
{{ title.extraNote }}
·
MOCK CLOCK · {{ title.clock }}
{{ hud.secTitle }}
{{ hud.secSub }} · NODE {{ hud.node }}/{{ hud.len }}
{{ hud.cargo }}
{{ hud.bank }}
{{ n.text }}
{{ n.label }}
{{ map.title }}
{{ map.tag }}
{{ map.body }}
HULL
{{ hud.integ }}
{{ hud.bps }}/{{ hud.bays }}
{{ hud.cargo }}×2
SECTOR {{ hud.sec }}
{{ hud.node }}/{{ hud.len }}
CHOOSE AN ADVENTURE · 3 DEALT
{{ sel.deckNote }}
{{ card.bountyText }}
{{ card.name }}
RISK {{ card.pips }}{{ card.pipsGhost }}
{{ sel.picked.name }}
{{ sel.picked.risk }}
{{ ru.m }}{{ ru.t }}
OPEN BLUEPRINTS
{{ b.name }}
{{ b.caption }}
{{ b.need }}
No open blueprints.
AIRLOCK
{{ bpm.airNone }}
HULL {{ bpm.hull }}/{{ bpm.hullMax }}
{{ bpm.hullNone }}
{{ hud.cargo }}×2
{{ hud.bank }}
{{ board.score }}
{{ board.mission.name }}
{{ board.mission.step }}
{{ board.mission.line }}
{{ board.chipMoreN }}NO SHIPS YET
{{ board.diceShort }}
★ {{ b.con }}
{{ b.name }}
{{ b.caption }}
OPEN
BAY
BEACON
OR DEPOT
HULL {{ board.integ }} / {{ board.integMax }}{{ board.lossTxt }}
{{ board.trayLabel }}
{{ cube.tag }}
{{ board.fanLabel }}
AIRLOCK
{{ board.hint }}
SUPPLY DEPOT
{{ hud.cargo }}
{{ hud.bank }}
{{ depot.openLabel }}PAY IN GOLD
{{ o.bay.name }}
×3
★ {{ o.bay.con }}
{{ o.name }}
{{ o.desc }}
{{ o.price }}
{{ o.note }}
PARTS · THIS RUN ONLYPAY IN GOLD
{{ it.name }}{{ it.tier }}
{{ it.desc }}
{{ it.note }}
{{ it.price }}
INSTALLED · TAP TO SELL FOR HALF
BLUEPRINT PACK
TAKE ONE INTO YOUR OPEN BAY
{{ pk.bay.name }}
★ {{ pk.bay.con }}
{{ pk.name }}
{{ pk.sub }}
{{ pk.rare }}
{{ hud.secTitle }} · COMPLETE
JUMP GATE
{{ dep.securedText }}
FLEET SCORE
{{ dep.pScore }}
{{ dep.pStamp }}
{{ dep.gateLabel }}
NEW
{{ p.name }}
{{ p.ctrl }}
{{ p.str }} STR
{{ p.yld }}
{{ dep.stamp }}
{{ dep.stampSub }}
{{ dep.tickItem }}
{{ dep.hint }}
HANGAR
{{ hg.view.name }}
{{ hg.view.name }}
{{ hg.view.progress }}
{{ hg.view.stats }} · {{ hg.view.slotsText }}
{{ hg.view.note }}
BUILDING · TAP FOR 4× VIEW
{{ b.name }}
{{ b.str }}{{ b.hold }}
{{ b.name }}
{{ b.progress }}
{{ b.stats }}
{{ b.slotsText }}
{{ b.note }}
{{ hg.openBays }} OPEN BAY · BUY A BLUEPRINT AT THE DEPOT
LAUNCHED THIS RUNFLEET STR {{ hg.raceEng }}
{{ s.name }}
{{ s.cls }}
{{ s.str }}{{ s.cargo }}
Nothing launched yet. Fill every slot on a blueprint.
{{ hg.fleetHead }}
{{ s.name }}
{{ s.status }}
{{ s.str }}{{ s.cargo }}
No ships yet. Every ship you launch joins the Fleet for good — even if the run dies.
SETTINGS
SOUND EFFECTS{{ dbg.sfxVal }}
MUSIC{{ dbg.musVal }}
EFFECTS INTENSITY{{ dbg.fxVal }}
{{ dbg.reducedNote }}
{{ dbg.quitNote }}
LEADERBOARD
WEEKLY · {{ lbv.reset }}
{{ e.rank }}{{ e.name }}{{ e.score }}
· · ·
{{ lbv.youRank }}YOU · BEST THIS WEEK{{ lbv.youScore }}
TRADING POST
PERMANENT UNLOCKS · PAID IN CARGO
{{ tp.bank }}
{{ tp.rotate }}
{{ tp.equipHead }}
{{ it.name }}{{ it.desc }}{{ it.tag }}
{{ it.price }}
SHELF CLEARED · YOU OWN EVERYTHING HERE
CONTRACTS
DELIVER SHIPS · PAID IN CARGO
{{ cb.bank }}
{{ c.planet }}NEW ×2{{ c.time }} LEFT
{{ c.tag }}
{{ c.ask }}
{{ c.fill }}{{ c.status }}
{{ c.pay }}
{{ cb.pTitle }}
{{ cb.pSub }}
{{ s.name }}{{ s.where }}
{{ s.pay }}
GALAXY
{{ gx.sub }}
PLANETSEach planet posts contracts asking for certain ships. Every ship you deliver pays cargo.
STRENGTHDelivered ships stay on the planet as your Strength. Whoever has the most Strength controls it.
DELIVERAt the final Jump Gate, or from the Contracts Board any time.
{{ p.name }}NEW{{ p.yld }}
{{ p.ctrl }}
{{ p.them }}
{{ p.you }}
{{ gx.tickItem }}
{{ hud.secTitle }} · IN TRANSIT
{{ tv.count }}
{{ n.text }}
{{ l.t }}
{{ br.line }}
HULL
BREACH
{{ br.to }}
JETTISON ONE BLUEPRINT
Its placed dice go with it. Hull resets to 0; dice on the others stay.
★ {{ b.con }}
{{ b.name }}
{{ b.str }}{{ b.hold }}
{{ b.caption }}
RUN OVER
{{ br.lostName }} was your last blueprint.
CARGO LOST{{ br.lostCargo }}
SHIPS KEPT{{ br.keptN }}
Launched ships already joined your Fleet.
ADVENTURE CODEX
{{ cx.sub }}
{{ c.name }}
{{ c.risk }}
{{ ru.t }}
{{ c.cond }}
{{ c.prog }}
DOCKING RECEIPT
{{ rc.sub }}
×2
{{ l.label }}
{{ l.value }}
{{ rc.totalLabel }}{{ rc.totalText }}
{{ rc.footer }}
NEW
ADVENTURE
{{ rv.why }}
{{ rv.name }}
RISK {{ rv.risk }}
{{ rv.typed }}
DEBUG
SEED {{ dbg.seed }}
HULL {{ dbg.hullNow }}
FORCE NEXT ROLL FACES · {{ dbg.forceNote }}
{{ dbg.tuning }}
ADVENTURE DEAL · A/B
SPAWN BLUEPRINT
JUMP TO SECTOR
JUMP TO NODE
UNLOCKS · {{ dbg.unlockNote }}
{{ dbg.sfxNote }}